I’ve been hanging out on Second Life a lot lately. If you aren’t familiar with it, you should check it out — it’s the closest thing to real virtual reality that we have, in the sense of worlds contained in code, free social interaction, an economy that has nothing to do with physical goods whatsoever. I’m finding myself very interested in the gender dynamics therein.
For one thing, people’s avatars are sexed (not gendered) when you create them. One chooses to be male or female. That does not, however, prevent one from creating an avatar which expresses its gender in a non-traditional way: one can “cross-dress,” and in the virtual world it is often very difficult to tell a cross-dressing male avatar from a female one. One’s physical sex or gender does not, of course, determine one’s virtual sex or gender. If one takes a performative view of gender, then Second Life offers the most perfect possible “non-gendered” world. You don’t automatically perform a gender (unlike World of Warcraft, I haven’t noticed male and female sims behaving differently when they’re just walking around) and you can get animations that will make female sims dance, flirt, or talk like men and vice versa. On the whole, it is very easy to persuade someone that you are genuinely gendered male if you are female, or vice versa. (And not just gendered — even sexed. People assume that the two are the same thing, even on second life). You can also select formless avatars which do not betray gender, or animal-like avatars that display gender to a greater or lesser extent.
But Second Life is still a very highly gendered universe. Women are women, as it goes, and men are men. One of Second Life’s biggest industries is the strip club/dance club/casino, which are almost wholly unregulated (there are “PG” areas in which they cannot exist, but those PG areas seem to become fewer and farther between as days go by) and hire real people to use their avatars as dancers. This is the main way of making money in Second Life, at least for the unskilled, who have not learned or don’t want to use skills to create goods or have no capital to start a shop - “camping,” which entails hanging out someplace to make it look busy. Stripping is a higher form of camping: your avatar takes its clothes off for money. Yes, really. You can choose “skins” for your avatar that feature tattoos, piercings, freckles, birthmarks. There’s even a sex shop in the ancient Roman themed part of Second Life, called “Caligula’s Garden.” And the debauchery needn’t stop there — one can purchase animations that will make your sim do anything one can do in real life.
But what, in this Second Life world that is completely created out of performance — of “play” as some theorists would put it, the relations between people but never including the people themselves — are we to think of all this?
I’m honestly not entirely sure what I think of porn in the real world. I know that the porn industry is problematic in a big way, and I don’t know whether that can ever be divorced from the issue of porn. But no one in Second Life is producing porn (or stripping) because they are coerced into it. Second Life is a way of hanging out with your friends, essentially, if you are playing it casually — and if you aren’t playing it casually, you sure aren’t trying to make money by stripping. Rather, you’re doing the good ol’ capitalist thing of starting your own porno empire. Second Life removes many of the barriers to doing this, and more and more barriers have been coming down - for instance, you can now lease land without having a paid Second Life membership, dealing purely in Linden dollars. It’s possible that someday Second Life will be “real” enough that some people are driven to participate in porn for real-life reasons, but it’s not that way now.
And in reality, since people can play characters that are male or female regardless of their “real-life” gender, is there any coercion at all involved? I think not. At least, not within Second Life. It’s possible, no, certain that the outside pressures of our world likely impel more women to seek money in Second Life via stripping-camping jobs than they do men, but nothing within Second Life does so.
What I am worried about, though, is the question of how female sims are viewed. Perhaps real women will not suffer in-game from the ubiquity of porn, prostitution and stripping, because they are able to put on male sims. But that doesn’t change the fact that female sims will continue to be objectified. I’m not opposed to objectification on principle — I do it with men, to a limited degree, as I think we all do. We have to objectify people in order to get on with our lives; if I were concerned with every homeless person I saw, instead of objectifying them, I wouldn’t be able to walk down the street without helping each and every one of them and then I wouldn’t be able to go to school, work, or live my own life. But there is a degree of objectification which I find disturbing — a degree where it is difficult, genuinely difficult, to have the radical notion that “female sims are people.”
It scares me that I can imagine, at some point, a Second Life where there are only scattered pockets of the world where it is safe to wear a female sim — religious groups’ nodes, academic areas, Capitol Hill. I can imagine that I might not want to venture into parts (even most!) of Second Life wearing a female sim.
But then, what if men wear female sims as well, as spectators in these sleazy joints?
I’m not sure what to think. I’m not sure how gender holds up in a world that is entirely performative, like Second Life. I’m going to have to think about this a lot more.